objective c - How to check iOS version?

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Top 5 Answer for objective c - How to check iOS version?

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/*  *  System Versioning Preprocessor Macros  */   #define SYSTEM_VERSION_EQUAL_TO(v)                  ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedSame) #define SYSTEM_VERSION_GREATER_THAN(v)              ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedDescending) #define SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(v)  ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedAscending) #define SYSTEM_VERSION_LESS_THAN(v)                 ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedAscending) #define SYSTEM_VERSION_LESS_THAN_OR_EQUAL_TO(v)     ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedDescending)  /*  *  Usage  */   if (SYSTEM_VERSION_LESS_THAN(@"4.0")) {     ... }  if (SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(@"3.1.1")) {     ... } 
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The quick answer …

As of Swift 2.0, you can use #available in an if or guard to protect code that should only be run on certain systems.

if #available(iOS 9, *) {}

In Objective-C, you need to check the system version and perform a comparison.

[[NSProcessInfo processInfo] operatingSystemVersion] in iOS 8 and above.

As of Xcode 9:

if (@available(iOS 9, *)) {}

The full answer …

In Objective-C, and Swift in rare cases, it's better to avoid relying on the operating system version as an indication of device or OS capabilities. There is usually a more reliable method of checking whether a particular feature or class is available.

Checking for the presence of APIs:

For example, you can check if UIPopoverController is available on the current device using NSClassFromString:

if (NSClassFromString(@"UIPopoverController")) {     // Do something } 

For weakly linked classes, it is safe to message the class, directly. Notably, this works for frameworks that aren't explicitly linked as "Required". For missing classes, the expression evaluates to nil, failing the condition:

if ([LAContext class]) {     // Do something } 

Some classes, like CLLocationManager and UIDevice, provide methods to check device capabilities:

if ([CLLocationManager headingAvailable]) {     // Do something } 

Checking for the presence of symbols:

Very occasionally, you must check for the presence of a constant. This came up in iOS 8 with the introduction of UIApplicationOpenSettingsURLString, used to load Settings app via -openURL:. The value didn't exist prior to iOS 8. Passing nil to this API will crash, so you must take care to verify the existence of the constant first:

if (&UIApplicationOpenSettingsURLString != NULL) {     [[UIApplication sharedApplication] openURL:[NSURL URLWithString:UIApplicationOpenSettingsURLString]]; } 

Comparing against the operating system version:

Let's assume you're faced with the relatively rare need to check the operating system version. For projects targeting iOS 8 and above, NSProcessInfo includes a method for performing version comparisons with less chance of error:

- (BOOL)isOperatingSystemAtLeastVersion:(NSOperatingSystemVersion)version 

Projects targeting older systems can use systemVersion on UIDevice. Apple uses it in their GLSprite sample code.

// A system version of 3.1 or greater is required to use CADisplayLink. The NSTimer // class is used as fallback when it isn't available. NSString *reqSysVer = @"3.1"; NSString *currSysVer = [[UIDevice currentDevice] systemVersion]; if ([currSysVer compare:reqSysVer options:NSNumericSearch] != NSOrderedAscending) {     displayLinkSupported = TRUE; } 

If for whatever reason you decide that systemVersion is what you want, make sure to treat it as an string or you risk truncating the patch revision number (eg. 3.1.2 -> 3.1).

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As suggested by the official Apple docs: you can use the NSFoundationVersionNumber, from the NSObjCRuntime.h header file.

if (floor(NSFoundationVersionNumber) > NSFoundationVersionNumber_iOS_6_1) {     // here you go with iOS 7 } 
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Starting Xcode 9, in Objective-C:

if (@available(iOS 11, *)) {     // iOS 11 (or newer) ObjC code } else {     // iOS 10 or older code } 

Starting Xcode 7, in Swift:

if #available(iOS 11, *) {     // iOS 11 (or newer) Swift code } else {     // iOS 10 or older code } 

For the version, you can specify the MAJOR, the MINOR or the PATCH (see http://semver.org/ for definitions). Examples:

  • iOS 11 and iOS 11.0 are the same minimal version
  • iOS 10, iOS 10.3, iOS 10.3.1 are different minimal versions

You can input values for any of those systems:

  • iOS, macOS, watchOS, tvOS

Real case example taken from one of my pods:

if #available(iOS 10.0, tvOS 10.0, *) {     // iOS 10+ and tvOS 10+ Swift code } else {     // iOS 9 and tvOS 9 older code } 


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NSComparisonResult order = [[UIDevice currentDevice].systemVersion compare: @"3.1.3" options: NSNumericSearch]; if (order == NSOrderedSame || order == NSOrderedDescending) {     // OS version >= 3.1.3 } else {     // OS version < 3.1.3 } 

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